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Colors
One person is chosen to be 'it' (the catcher) gets out and faces
away from the pool. All the remaining players in the pool chose a color.
The catcher continues to face away from the pool and asks "Do you
have your colors?" and if players answer they do the catcher then
starts calling out various colors. When a player's color is called they
have to try and swim across the pool quietly without being heard. The
catcher if they hear a player moving can then turn around and try and
tag them before they reach the safety of the other side of the pool.
You can use different categories like cars, flowers, etc...
Chicken
Nominate someone to be the leader, who then has to do something funny
like a funny walk or an impression of someone, then they jump into the
pool anyway they want. The other players then have to follow and copy
what the leader did. If they get part of it wrong they get given a C
of the word CHICKEN. This happens each time until they have collected
all the letters that spell CHICKEN.
Players can also decide to chicken out on a particular go to avoid getting
a letter. But show that they have chickened out by doing the chicken
dance, say "Bok, Bok" and then jump in the pool. Players may
only chicken out 5 times.
You can make the game easy, medium, or hard:
EASY-
Players don't have to do it exact and can chicken out as many times
as you want.
MEDIUM- Players have to copy the main idea and can chicken
out 5 times.
HARD-
Players have to copy the leaders movements exactly and can only chicken
out 2 times.

Shark
This game is usually played in the deep end of the pool. The shark is
in the middle and all the other players line up on one end of the pool
(outside or in). Each person has to cross the pool without getting tagged
by the shark. Anyone who does becomes the sharks helper. The remaining
players keep crossing the pool back and forth until the last player
is standing. He or she is the winner.
Fishy Under Water
This game should be played with 2 or 3 kids and an adult acting as judge.
Both contestants must swim or lay down on the pool bottom while holding
their breath. The first one up is the loser.

Cold Feet
Divide into two teams -- more if you have a lot of players. Choose one
team to go first. Have someone watch the clock for sixty seconds. Have
team one get into the pool. They can stand or sit. Say go and throw
twenty large ice cubes in the pool and see who can take the most ice
cubes out using only their feet during the sity second time frame. Then
have the other teams try. The team who got the most out is the winner!
Olympics
Have all players line up. The lead player asks other players to perform
a certain stroke. As the players swim past, the lead player assesses
the beauty, style and technique of the stroke. Each one is graded from
1 to 10 and at the end of several rounds the scores are totaled and
the winner announced.
Cannonball Contest
Have two groups: one for the cannonballs and one for a team of judges.
The cannonball group lines up behind the diving board; each person attempts
to make the biggest splash to get the highest vote. The judges are the
voters and give each person a vote out of 10. Then the groups swap.
Marco Polo
One person is chosen to be Marco. He or she goes or swims to one end
of the pool, closes his or her eyes, counts to 10, and yells Marco.
They should still be in the pool, not outside. All the other players
in the pool respond "Polo." Marco has to try and catch one
of the players who yells "Polo" by using the sound of his
or her voice instead of eye sight. Players can yell as often as they
like but should only respond once for each time Marco yells. If Marco
calls "Fish out of water!" then anyone out of the water is
the next Marco. If two or more people are all out of the water completely,
the last person in the pool is the next Marco. Once Marco catches a
person, then that person is now the next Marco.
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